Some places are full of stories. The prop room is one of them.
Behind the scenes of the City Theater lies a place that should really be silent. But it isn’t. Here are stored costumes that kings have seen. Furniture that lovers and the desperate have used. Props that have survived triumphs and catastrophes. They have all remembered something—and they have begun to speak. In small groups, we enter this hidden cosmos: storage rooms, corridors, workshop areas. Rooms that otherwise remain locked. What begins as a guided tour quickly turns into a game.
The Story
Emma Casali, the new assistant director at the Stadttheater Gießen, is desperately searching for the right props for a new production. But in this stubborn prop room, nothing obeys her. The objects have airs and graces, opinions—and a will of their own—and they want to be heard.
So she turns the audience into accomplices and sends them on a quest: for objects, for stories, for what holds theater together at its core.
How Objects Learn to Speak
In the months leading up to the premiere, we conducted interviews with staff members from every department—carpentry, metalwork, painting, costumes, props, makeup, and stage technology. We asked: Which object do you love? Which one do you hate? What story do you associate with a particular item here?
Behind every object in the prop room lies its own language model—an LLM, trained on the interviews with the departments and production archives. This gives each prop its own voice, its own story, its own will. Nothing is pre-recorded, nothing is spoken in advance. What you hear is created in the moment someone speaks to the object.
This is the central premise of the production: it is only through digital capture that the voices of the props become audible. As long as an object is just one among thousands in the prop room, it gets lost in the noise. It is only through digitization that it takes shape.
What to Expect
Performative, interactive, audiovisual. You’ll move through spaces, hear voices, and follow clues. Sometimes you’ll be asked questions. Sometimes you’ll help make decisions. Sometimes you’ll just listen.
Actors from the Stadttheater and dancers from Justus Liebig University Giessen guide you through the evening. Don’t worry: No one will be put on the spot, and no one has to perform. If you want to join in the conversation, you can. If you’d rather listen, that’s just as welcome. All you need is curiosity.
Sustainability as an Artistic Question
The Fundus embodies radical sustainability in practice: things are not thrown away, but reused, reinterpreted, and retold. The project is being developed as part of the “Fonds Zero” initiative of the German Federal Cultural Foundation and builds on “Fifty Degrees of Now.” Parallel to the production, a database is being created that makes the Fundus systematically searchable for the first time—because what cannot be found is bought new.
Do, 04.06.2026 / from 18.00 Uhr every 20 min
Fr, 05.06.2026 / from 17.00 Uhr every 20 min
buy the ticket here:
Direction: Nina Maria Stemberger | Media Art: Birk Schmithüsen | Creative Coding: Meredith Thomas | Stage Design: Anna Cingi | Webdesign: Eleanor Vincent | climate officer: Patrick Schimanski | Climate officer staff: Jakob Deuter
with: Emma Casali_ Anna Präg, Der Geisterjäger_ Levent Kelleli | dance: Isidora Soledad Gazmuri Donoso, Santiago Mariño , Micaela Odriozola Maglie
intern: Svenja Beilke, Martha Kapfhammer, Sophie Kuhl, Naïg Le Bec, Yevheniia Panchenko
is a performance artist, choreographer, theater and dance educator. She cofounded the performance company ArtesMobiles. In her work, she repeatedly asks herself how art in public space can be an integral part of the development of future perspectives and how it can be shaped.
further projects: FlyingDrinks, BehindWalls, SpeculativeAI, *JU.PI.TER*, MagicDrink, LaBodega, SquareLand
is a media artist. His work is shown internationally at key media art festivals in France, Netherlands, Austria, Spain and Germany, including re:publica, Chaos Communication Congress, Ars Electronica Festival and ZKM. Birk Schmithüsen is co-founder of ArtesMobiles and FlashClash. For collaborations with the performing arts, he produces interactive audiovisual environments using generative sound design, multi-channel sound, lighting design, video projection mapping and motion tracking.
The performers can interact with the immersive sceneries and the audience is diving into.
further projects: FlyingDrinks, BehindWalls, SpeculativeAI, *JU.PI.TER*, MagicDrink, LaBodega, SquareLand
(set and object design) is an Italian designer and tinkerer who has been working in the fields of theatre, opera and multimedia performance since 2014, focusing on storytelling through space and on the expressive use of clutter, texture, and materiality.
She won Premio Tragos in 2019. She currently lives
Milan and Berlin.
mail: contact@artesmobiles.art
connect with us on:
Signal: signal.artesmobiles.art
Telegram: t.me/artesmobiles